November 2010
2 posts
Nov 29th
Nov 25th
October 2010
3 posts
Oct 29th
Oct 28th
A Living Dream - build 0.0.9 →
Added: - Sword - Purple Worm enemies you can kill with your sword to give bread. (placeholder drop for now) - Energy decreases when you generate land, eat bread to bring it back up. Fixed: - Level generation code. Much, MUCH cleaner now, also generates 2 blocks ahead of you now. - Turn speed increased. Bugs: - If any mobs/items in ungenerated land it classes it as ‘not empty’...
Oct 6th
September 2010
6 posts
A Living Dream released - version 0.0.8 →
I appreciate any feedback and comments, the level generation code is my main priority at the moment and will be getting a complete re-write.
Sep 20th
A Living Dream - Inventory and future plans
As for updates to the game, completed a system for inventory! This is my first real go at serious coding, so to get it working is a real achievement :) As for what I plan to add now, I’m more or less primarily working on the initial parts of the story (which you’ll find out about more in later updates ;) ) other than that I need to build some menu systems (quests/pause/initial) and...
Sep 14th
Sep 6th
Sep 3rd
What's that screenshot then?
Okay, so I’m working on a game at the moment with randomly generated terrain. It’s going well so far, few engine tweaks here and there at the moment, but I should be adding in some proper gameplay soon. I’m hoping for it to evolve into some sort of rpg-type game, with quests/exploration/levelling, but we’ll see what I can implement!
Sep 2nd
Sep 2nd